== Skill roll

roll {SKILL LEVEL} d6

Reroll 1s if you have Natural Ability

reroll 6s if you have Natural Inability

odds [6 = Easy;
      9 = Below average;
      15= Average;
      24= Difficult;
      36= Improbable;
      51= Impossible]

REWARD: You get 1 skill point for using a skill!

== Odds roll

roll d%

Succeed by rolling OVER/UNDER these odds:

odds [6/94 = Easy;
      9/91 = Below average;
      15/85= Average;
      24/76= Difficult;
      36/64= Improbable;
      51/49= Impossible]


== Combat

Roll initiative:
* SENSES + MOVES


== Offensive combat move

Round {x}: lowest initiative first
* Update moves as needed.

What are you doing on move {n}?

What body part are you targeting? 
* Melee attacks are called shots
* Range attacks target d% BODY CHART

If opponent init > your init, then I'll roll defense, or evade.
* {DEFENSE} = take note of {DEFENSE SKILL} die
* Evade: removes them from combat, unless pursued

=== Hit

Roll d% to hit (affected by opponent's DEFENSE die)

=== Damage and Stun

I'll calculate opponent's damage
* {DAMAGE TAKEN} =
  {MOVE DAMAGE} -
  ( {ARMOUR STRESS} + {RESILIENCY} + {HP of BODY PART} )

I'll calculate opponent's stun
* {STUN TAKEN} =
  {MOVE STUN} - ( {ARMOUR SHOCK} + {RESILIENCY} )

=== Status

Opponent is dead if:
* Critical area ≤ 0
* Total HP < 20

Opponent is in shock and is unconsious if:
* Total HP < 30

Opponent is unconcious for the number of minutes that
* {STUN TAKEN} > {RESILIENCY}



== Defensive combat move

If your init > attacker's init, then you may defend or evade
* What's your {DEFENSE SKILL} die ?
* Evade: out of combat; lose all further moves.


=== Damage and Stun

If attacker hit, then
* {DAMAGE TAKEN} =
  {MOVE DAMAGE} -
  ( {ARMOUR STRESS} + {RESILIENCY} + {HP of BODY PART} )

* {STUN TAKEN} =
  {MOVE STUN} - ( {ARMOUR SHOCK} + {RESILIENCY} )


=== Status

You're is dead if:
* Critical area ≤ 0
* Total HP < 20

You're in shock and is unconsious if:
* Total HP < 30

You're unconcious for the number of minutes that
* {STUN TAKEN} > {RESILIENCY}
