Hang 'Em High Trap

trap gaming

A trigger plate on the floor ejects a noose from the ceiling, which springs down, loops around the character's head, and retracts! Character rolls d100, and will be dead in 1-2 minutes (01-50% = 1 minute, 51-00% = 2 minutes). Companion characters may intervene, but if the character has a bladed weapon in hand or within easy reach, capable of cutting thick rope, they can roll to sever it before they die (Dex roll/Saving Throw/etc.). Optional: The GM may assign penalties to this roll, as desired. Optional: The character is high enough in the air that they take 1d6 falling damage, should they free themselves.

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