Pins

and needles

trap gaming

An elaborate tapestry, if removed from the wall, reveals hundreds of ice needles that shoot from the wall for 1d6 piercing damage, plus 1d4 cold damage.

The needles take 1 minute to melt, during which time they impose a further 2d6 cold damage. If the needles are removed manually, they deal 3d6 electricity damage and stunning (for 3 rounds) anyone touching them.

Snowflake by Aaron Burden, modified by Seth in GIMP on Fedora Linux. Unsplash License.

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