At the start of their turn during combat, a player may choose to have the GM to foll on this table for a potential benefit (or impairment).
- You are motivated by desperation. Take an extra move this round.
- You have quick reflexes. Take half damage.
- You are hit by shrapnel. Take 1 point of damage.
- The AR of your assailant glitches, causing them to regard you as friendly for 1 round.
- An enemy of your enemy arrives, and fights alongside you.
- Your attack goes horribly wrong and you hit the nearest ally.
- You trip and fall, taking 1 point of damage.
- You trip and fall, and so you are harder to hit. Attacks against you suffer 2 point penalty.
- You perform a flourish of daring elegance. The next enemy in combat order forfeits their turn.
- Your savagery shocks your assailant, who suffers a 2 point penalty on the next attack.