Mixed Signals

Straight-forward gaming

I've written about one shots before, and one of my tips for a successful quick game of D&D is to bring prebuild characters. However, there are two potential problems with that advice:

  1. Somebody needs to build those characters

  2. A player may want to build their own character just for the...

Dragonlance Chronicles starts at the end of the 5-year personal quests of the book's heroes. The Preludes series provides some specific stories from the 5 years leading up to Chronicles, and Kendermore, the second book, is about an adventure experienced by Tasslehoff Burrfoot. I'm going to r...

I picked up a hardcopy of Black Monastery (you can also purchase it as a PDF), which I'd purchased once before as a PDF in a Humble Bundle and found to be slightly overwhelming as a digital-only module. The module, such as it is, consists of 87 pages of a single mega-dungeon, with no particular...

In my previous post, I wrote about why D&D shouldn't be seen as a half-day hobby and instead ought to be seen as a 2-hour board game. To many people, the idea of a 2 hour game is baffling, either because they grew up playing in 8 hour sessions as kids with nothing better to do, or because they're u...

Most people seem to think that D&D takes, at a minimum, 4 hours to play. I understand the desire to play an extended game, and indeed 4 hours isn't really that long, especially if you have memories of 8 or 12 hour marathons as a kid. And if you can afford that kind of time, then you may as well...

Over the past few weeks of the New Zealand summer, a friend and I decided to speed run through the D&D 5e module Out of the Abyss. There was only two of us, so I played the DM and Sophia played a dragonborn cleric. We decided to play a chapter a day, so we estimated it would only take about two w...

The Ghosts of Saltmarsh module is a Fifth Edition re-release of several old AD&D adventures. It includes all three of the U series (The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy) by TSR, and several from Dungeon magazines. In the introduction, the book is posit...

I don't always use battle maps in my D&D games, but when I do, I often use whatever I have lying around for miniatures. I've used Lego figures, glass game tokens, cheap wooden beads from a thrift store, and coins. I lead a pretty minimalist lifestyle, and D&D miniatures just haven't been high on th...

I recently purchased the adventure Fane of the Fallen because it's an adventure for characters level 13 and up, and high-level modules can be hard to find. It's also by Frog God Games, and I tend to find their work pretty reliable.

I purchased a hard copy because I really do prefer physical m...

Earlier this week, I wrote about how much I love spells. The obvious tag line to a book of 708 new spells is you can never have too many spells. While that's definitely true, it wasn't [entirely] the need for more spells that drove me to purchase the Book of Lost Spells from Frog God Games. Wha...

You can never have too many spells. That's what they say. And I guess they're right, because it seems I never tire of looking through spells.

Spells as untold stories

Even if I never have the occasion to use a spell, reading a spell is like reading a story that has yet to be written. In order...

I play D&D 5e as well as Pathfinder (1), and my players are mostly oblivious to which one we use for any given game. We build the characters together, or else I provide pregens, and they reference their character sheet when rolling. It works well, but switching between character sheets every few mo...

Wrath of the River King is a D&D module set largely in they Feywilds, dealing with an abduction, a looming invasion, and plenty of planar intrigue. It's available for both 5e and Pathfinder Kobold Press is known for high-quality content, largely because the man behind the company is Wolfgang Ba...

In my previous posts about converting monsters from 2e and 3e to Fifth Edition, I mention that many monsters have been converted already. I mentioned that to dissuade you from feeling like there's a need to sit down and struggle through the math to convert your favourite monster, at least not b...

I got a lot of great feedback about my previous article, How to Convert D&D monsters to 5e, so it's obviously time for the same article for Third Edition (or 3.5, realistically).

For the longest time, I never really bothered converting from 3.5 to 5e, because I found them to be relatively...

An apparently classic snake pit. You know the drill: something triggers a trap door, or the floor was illusory all along -- whatever it takes to get a player character down a pit filled with spikes and snakes.

Roll 1d6 for the number of spikes landed on and give out 1d4 damage per spike.

Pl...