Mixed Signals

Straight-forward gaming

Here's the thing. I bought the Horus Heresy: Age of Darkness boxed set because it has a bunch of Mk VI (beaky) space marines in it. Originally, I'd intended only to use those models with 10th Edition rules, but the Age of Darkness box comes with a 400 page rulebook in it, and I'm nothing if not...

I've been playing Mansions of Madness a lot lately, which is a game I love but also one that inspires a lot of thought about strategy and roleplay. In a tabletop roleplaying game, like Tales of the Valiant or Pathfinder or Shadowrun, you often make up a strategy based on how you think your...

I've been running a Tomb of Annihilation campaign for about a year now, and I can't honestly say it's been quite as nice as running a good module like Expedition to Castle Ravenloft or Rise of the Runelords. It's my fault, because Tomb of Annihilation is actually a sandbox. I understand the...

When the video game Banner Saga came out, one of the exciting things about it was that its sprites were all hand-drawn. From screenshots and game play footage, it looked like you'd be playing a Ralph Bakshi movie or a good Saturday morning cartoon. That seemed really cool to me, and so I bought th...

About 6 years ago, I bought a set of hero miniatures by Wizkids. They weren't the first miniatures I'd ever bought, but at the time they were the nicest, partly because they were already painted in the box (I didn't think I was capable of painting miniatures back then, and to be fair didn't really...

My 1st edition Warhammer 40,000 Kill Team is one of those books that I actually feel lucky to have purchased. I could have easily not purchased it. But I did, and I still have it, and that's good because 7 years after its release it's still one of the best introductory products into Warhammer 40,...

Visually, you can never go wrong by adding a skull or two. I don't know what it is about the insides of our own heads, but for some reason we humans think fleshless cranial bones are pretty cool. I'm no exception, and in fact I've had a tattoo of a skull on my arm for years now. Skulls are iconic an...

Like all humans, tabletop gamers sometimes make irrational choices. We do it in our games, but we also do it when choosing what game to play. I've written before about how I sometimes play a video game for its soundtrack, and I'm happy to admit that I play some tabletop games for seemingly trivial...

Monsters attack ancient Rome! Can your legionaries defeat them? I've been playing Broken Legions by Mark Latham, published by Osprey Games, and that's pretty much the premise of the game. I picked up the book because I like alternate history, and also because this seemed like an excellent excuse t...

Armies in Warhammer 40,000 aren't meant to be static. Like the game world itself, your army is meant to be a developing force, with new recruits and veteran soldiers sharing the battlefield, learning and adapting and improving as they experience new horrors of war. To simulate that, Warhammer 40,...

Back in the early days of the video arcade, you paid to play a game for as long as you wanted, until you lost. For whatever reason, it was pretty common for you to have 3 attempts before the game decided you had truly lost the game and the coin you'd inserted into the arcade cabinet. When home conso...

Once you learn the rules to Warhammer 40,000, you're in for a nasty surprise. To play the game, you also have to learn the rules for your army. You need to know your army special rules, you need to know your warlord's enhancements, detachment stratagems, unit and character abilities, plus the core...

For me, the Blackstone Fortress and Cursed City releases of the Warhammer Quest boxed game from Games Workshop are practically perfect games. They're extremely replayable, but they're board games and are, appropriately, bound to their boards. They each tell a specific story. Blackstone Fortr...

About half-way through the lifespan of Dragon and Dungeon magazines, a company called Paizo was commissioned to take over publication. After the Dungeon and Dragon and Polyhedron magazines were discontinued, Paizo obstinantly continued to publish adventures for D&D. And from magazine t...

In Pathfinder and Tales of the Valiant and similar fantasy roleplaying games, you go on adventures to find treasure and magical items and weapons so you can go on even bigger adventures. That's meant to be exciting. But with great power comes the potential for great boredom, because when you sto...

Everybody has their own tolerance levels for how complex they want a game engine to be. In fact, many of us have a different preference depending on the game. The current trend, and I assume the trajectory games are on in general, is that there's beauty in simplicity. Things are more fun when they r...