I picked up Van Richten's Guide to Ravenloft and have been reading it cover to cover. This is my review of the book, chapter by chapter.
Chapter 1 provides new player options, including new races, subclasses, backgrounds, some "dark gifts", and some horror-themed trinkets. It opens with another...
I picked up the Horror Realms Pathfinder source book in a Humble Bundle, and have been reading it cover to cover. This is my review of the book, chapter by chapter.
Because I started reading Van Richten's Guide to Ravenloft recently, I figured I'd also read Horror Realms for Pathfinder so I...
I picked up Van Richten's Guide to Ravenloft and have been reading it cover to cover. This is my review of the book, chapter by chapter.
Ravenloft is a D&D setting named after a very particular castle just outside of a land called Barovia. You have to separate the name "Ravenloft" from "Castle R...
Miniatures are small.
Impossibly small.
So it's no surprise that you might think that painting miniatures would be a nearly impossible task. I have poor eyesight, and terrible eye-hand coordination. My hands tend to shake, I usually have an abundance of nervous energy, and my depth perception is...
I picked up Fizban's Treasury of Dragon and have been reading it cover to cover. This is my review of the book, chapter by chapter. In this post, I discuss Chapter 6: Bestiary.
I say it about almost everything in D&D, from spells to magic items to player options, but I'll say it now about Dragon...
For the longest time, I had no interest in painting miniatures. In an RPG, miniatures aren't essential components of the game. I've probably played as much tabletop RPG with miniantures as I have without. I've never played with miniatures in Shadowrun, for example. So when I did buy miniatures, I bo...
It's annoying that the Open Gaming License 1.0a is under attack, but it's not actually detrimental. As many people (and in fact possibly most people) recognize, you don't need anybody's permission to play a game at home, nor to write an adventure that happens to work with D&D™ 5th Edition. Don't c...
Many RPG rulebooks start out speaking in the bizarrely theoretical future tense, addressing the reader as if they were going to build a character: "First, you will choose a race, and then you will choose your skills." Then, over the course of the next few chapters, these player guides describe t...
At the time of this writing, Wizards of the Coast was attempting to unjustly, and probably unlawfully, revoke the Open Gaming License. They've recently agreed to stop that attempt, and as a sign of good faith they've released the System Reference Document (SRD) into Creative Commons. That's a minor...
Before I knew it was supposed to be hard to do it, I converted adventures from one RPG system to another on a regular basis. It started innocently enough. I'd play in someone's Tunnels & Trolls campaign, and then go home and run the same story as a D&D adventure for my friends. It never occurred t...
Building a character for an RPG can be mildly intimidating if you're not used to it. You might think it takes special knowledge, or that it's a chore, or that it's just overwhelming. But I find building characters to be fun and invariably easier than sometimes the rulebooks make it seem. And buildin...
A unique thing about tabletop roleplaying games is that when you buy them, you're mostly just buying rules. Some rulebooks also describe in-game items, and some even come with a sample adventure tacked on at the end, but the thing you carry from game to game is a book on how to play, not what to p...
I picked up Fizban's Treasury of Dragon and have been reading it cover to cover. This is my review of the book, chapter by chapter. In this post, I discuss Chapter 5: Draconomicon which, despite the its name, is not actually all about Dragons.
In previous chapters, I felt a little strange that d...
I picked up Fizban's Treasury of Dragon and have been reading it cover to cover. This is my review of the book, chapter by chapter. In this post, I discuss Chapter 4: Lairs and hoards.
Look, the fact is that in D&D, high level players run the game. After level 10 (Tier 2), the Dungeon Master is...
Like all tabletop games, an RPG is a group effort. As long as everyone playing the game is determined to have fun, the game goes as well as it needs to go. You might not get all the rules "right", but the game master makes rulings that work well enough for that game session, and everyone has fun. Pr...
Are you thinking about playing D&D or Pathfinder or some other roleplaying game (RPG) like Starfinder, Call of Cthulhu, or similar? Of course you need players, and one player designated as the person (usually called the "Dungeon Master" or the "game master") to "play" the game world itself. The best...