Mixed Signals

Straight-forward gaming

The classic Curse of Strahd campaign book for 5e starts characters at Level 3, which was a thing they were doing for some reason in 5e. Recognising that most characters start at, well, Level 1, the game designers made an introductory adventure, called Death House, free to download. It's a good o...

The Saltmarsh modules for AD&D were pretty well-known as, I think, highly reasonable adventures to run. They weren't the kind of huge adventures that threatened to blow up Greyhawk, but neither were they boring fetch quests for a standard dungeon crawl. They were unique, with subtle plot twists that...

The Curse of Strahd module for D&D 5e has manœuvred itself into the realm of classic modules, and with good reason. I still run Expedition to Castle Ravenloft myself, but I've played parts of Curse of Strahd and it's a good update of the story and setting. It starts at Level 3 though, and so t...

I bought a starter set for The One Ring not because I'm starting to play The One Ring (although I am, incidentally) but because I wanted The One Ring dice and a nice copy of the map of Eriador, and the boxed starter set contains those items. Confusingly, however, there's not just one starter s...

In previous posts, I've deconstructed the Dungeoneer set Den of the Wererats to analyse its setting and characters. In this blog post, I review it for its gameplay.

As with Haunted Woods of Malthorin, Wererats is a small set, being about half the size of a standard Dungeoneer game. B...

In previous posts, I've deconstructed the setting and characters of the Dungeoneer set **Haunted Woods of Malthorin). In this post, I review its gameplay.

Hanted Woods of Malthorin is a small Dungeoneer deck, with just 55 cards in it. This has a fex different effects on gameplay. First, i...

In previous posts, I've deconstructed the setting and characters of the Dungeoneer set Dragons of the Forsaken Desert. In this blog post, I review the gameplay of the set.

Some Dungeoneer sets are highly evocative to me, which I think is laregely down to personal preferences and nostalgi...

In previous posts, I've deconstructed the setting and characters of the Dungeoneer: Tomb of the Lich Lord set. In this post, I review the set as a game. To be fair, the mechanics of Dungeoneer sets don't vary all that much, but I want to at least look at what kind experience each set creates...

I was excited about Kobold Press's Labyrinth release. I thought that if anybody was going to come up with a compelling alternative to Planescape, it would be Kobold Press. I was, and still am, intrigued by some of the concepts from Labyrinth Worldbook, but ultimately I felt that it was oddly dis...

Issue 518 of White Dwarf published a chariot racing expansion for Warhammer: Age of Sigmar called Wasteland Death Race. The game rules are just 3 pages, with 4 pages of chariot and driver build options, and 2 pages for a scenario. I don't really play Age of Sigmar, but the game seems pretty...

Several months ago, my gaming group started playing through the Labyrinth Adventures book, and frankly it's been tough going. We were surprised to find that Labyrinth Adventures is not actually a campaign, but several stand-alone adventures with a perfunctory side quest to provide the illusion o...

This is a review of the third adventure in Kobold Press's Labyrinth Adventures book. My gaming group has been playing through the book this year, and happily Song of the Void proved to be a [and probably the first] really good adventure of the book. We had fun with this one, and much of it is do...

The game Titanic Duel was released in White Dwarf 523, and it enables you to pit two great battle mechs against one another on your tabletop. I have a Knight Questoris model from Games Workshop, and I've used in in some games but, appropriately, it usually dominates the battlefield so I don't use...

The Call of Cthulhu scenarios I've been running have all been one-shots because I've basically been mimicking the Mansions of Madness board game, or using short adventures I find online. It's been working well because my gaming groups are all currently locked into Pathfinder or Tales of the V...

This is my final review of my read-through of the Armageddon Crusade book for Warhammer 40,000. For me, it's kinda useless to write a "review" of something I've not experienced in a game, but I think the Armageddon rules are worth looking at, even if only academically (until I try them, as in...

The third chapter in the Armageddon Crusade book is Assault on the Fire Wastes. It's about the assault on the Fire Wastes (no surprise there), and marks the end of the Third Armageddon war. This is my review of the chapter and, because this is the final lore chapter, of the narrative portion of...