Mixed Signals

Straight-forward gaming

In the Battle Companies expansion for Middle-earth Strategy Battle Game, pages 104 to 111 provide a map-based campaign for the game. It's an elegantly simple and fun system for tracking the progress your army or warband is making through any given series of battles. The book suggests that a map-...

Most wargames are designed to be played as a single game event. You play a game, the game ends, and whatever story that game told is over. The game has no "memory", and the next time you field your army it's like you're fielding a brand new army, with no battle scars or past experience beyond what's...

I like re-playing RPG adventures and I don't let my knowledge of the module interfere with the way my character follows clues. Should you re-play an adventure, though, there are some important things to keep in mind.

1. Yarn wall

My primary rule is pretty simple. If I can't trace a decision my...

I'm running Tomb of Annihilation as a Pathfinder 2e adventure, and as usual there have been some surprises when comparing what a book says and what happens in a game. I regretted starting my players in Port Nyanzaru because, as hex crawls go, Tomb of Annihilation is not exactly the best. It's ab...

At the time of this writing, I'm preparing to run Tomb of Annihilation for the first time. It's been out for a good 5 years, and I've played scenarios from it, but I've yet to run it. As I read through the book to prepare for the game, I've decided to post about my impressions. This review contai...

At the time of this writing, I'm running Tomb of Annihilation for the first time. As I read through the book, I've decided to post about my impressions. Although I started this review before the campaign started, I'm now running this module (using Pathfinder 2, incidentally) for my weekly session,...

At the time of this writing, I'm running Tomb of Annihilation for the first time. As I read through the book, I've decided to post about my impressions. Although I started this review before the campaign started, I'm now running this module (using Pathfinder 2, incidentally) for my weekly session,...

At the time of this writing, I'm preparing to run Tomb of Annihilation for the first time. It's been out for a good 5 years, and I've played scenarios from it, but I've yet to run it. As I read through the book to prepare for the game, I've decided to post about my impressions. This review contai...

I've run the mega-dungeon Rappan Athuk twice so far. Once in AD&D, and currently in 5e. From its marketing, Rappan Athuk is "legendary," but I'm honestly unclear whether that's a claim about real live people knowing and loving the book, or whether it's a reference to fictional people in the game wor...

Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. Instead of running CoS, I sometimes run Expedition. It's fun for players who have never experienced Ravenloft before, and it's got a few surprises...

Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. Instead of running CoS, I sometimes run Expedition. It's fun for players who have never experienced Ravenloft before, and it's got a few surprises...

Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. Instead of running CoS, I sometimes run Expedition over Halloween. It's fun for players who have never experienced Ravenloft before, and it's got a...

Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. I run this adventure around Halloween, sometimes starting with Death House, the free introduction to Curse of Strahd. It's fun for players who ha...

I've run Sunless Citadel, originally published for 3rd Edition and most recently printed in the Tales from the Yawning Portal book, a few times and thought I'd give my thoughts on running it in either Pathfinder or D&D. In my experience, it's more or less a perfect adventure for almost any purpo...

Before I knew it was supposed to be hard to do it, I converted adventures from one RPG system to another on a regular basis. It started innocently enough. I'd play in someone's Tunnels & Trolls campaign, and then go home and run the same story as a D&D adventure for my friends. It never occurred t...

A unique thing about tabletop roleplaying games is that when you buy them, you're mostly just buying rules. Some rulebooks also describe in-game items, and some even come with a sample adventure tacked on at the end, but the thing you carry from game to game is a book on how to play, not what to p...