Mixed Signals

Straight-forward gaming

I picked up a hardcopy of [Black Monastery](https://froggodgames.com/frogs/product/the-black-monastery/) (you can also [purchase it as a PDF](https://www.drivethrurpg.com/product/112797/The-Black-Monastery--Pathfinder-Edition?affiliate_id=845571)), which I'd purchased once before as a PDF in a...

Over the past few weeks of the New Zealand summer, a friend and I decided to speed run through the D&D 5e module Out of the Abyss. There was only two of us, so I played the DM and Sophia played a dragonborn cleric. We decided to play a chapter a day, so we estimated it would only take about two w...

The Ghosts of Saltmarsh module is a Fifth Edition re-release of several old AD&D adventures. It includes all three of the U series (The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy) by TSR, and several from Dungeon magazines. In the introduction, the book is posit...

I recently purchased the adventure Fane of the Fallen because it's an adventure for characters level 13 and up, and high-level modules can be hard to find. It's also by Frog God Games, and I tend to find their work pretty reliable.

I purchased a hard copy because I really do prefer physical m...

While traveling, I picked up the first installment of the first official Starfinder adventure path: Incident at Absalom Station. I wanted to read through it in anticipation of running it with some friends because I have, so far, only run a homebrew Starfinder adventure (and a homebrew Interface Z...

Wrath of the River King is a D&D module set largely in they Feywilds, dealing with an abduction, a looming invasion, and plenty of planar intrigue. It's available for both 5e and Pathfinder Kobold Press is known for high-quality content, largely because the man behind the company is Wolfgang Ba...

Arguments of quality and quantity aside, I'm of the opinion that you can never have too many RPG modules. And short "one-shot" adventures are, for me, priceless. If D&D is both a game and a hobby, then it's the one-shot modules that make it possible for it to be "just" a game. After all, people do...

Many people think D&D just cannot be played in under 8 or even 4 hours. Yet I've been running one-shot campaigns with friends and at local conventions for the past two years, in about 4 to 2 hours per game. Look, D&D can be laborious if it's always only an epic. Sometimes D&D needs to be episodic,...