Mixed Signals

Straight-forward gaming

Before I knew it was supposed to be hard to do it, I converted adventures from one RPG system to another on a regular basis. It started innocently enough. I'd play in someone's Tunnels & Trolls campaign, and then go home and run the same story as a D&D adventure for my friends. It never occurred t...

A unique thing about tabletop roleplaying games is that when you buy them, you're mostly just buying rules. Some rulebooks also describe in-game items, and some even come with a sample adventure tacked on at the end, but the thing you carry from game to game is a book on how to play, not what to p...

Like all tabletop games, an RPG is a group effort. As long as everyone playing the game is determined to have fun, the game goes as well as it needs to go. You might not get all the rules "right", but the game master makes rulings that work well enough for that game session, and everyone has fun. Pr...

Are you thinking about playing D&D or Pathfinder or some other roleplaying game (RPG) like Starfinder, Call of Cthulhu, or similar? Of course you need players, and one player designated as the person (usually called the "Dungeon Master" or the "game master") to "play" the game world itself. The best...

Are you thinking about playing D&D or some other roleplaying game (RPG) like Pathfinder, Starfinder, Call of Cthulhu, or similar? You might be confused by all the trappings of such a game. For instance, there's a special important-sounding title for one of the players, like "Game Master" or "Dungeon...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Chapter 4, the final chapter of the Pact Worlds book, contains player options. This includes character archetypes,...

The way I've always played D&D was that when your character was dead with no chance of resurrection, you built a new character and came back into the game at level 1. That's just the way me and my gaming groups have done it. Recently, I've started to pick up on the fact that not all gaming groups pl...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Chapter 4, the final chapter of the Pact Worlds book, contains player options. This includes character archetypes,...

The Pathfinder Companion book series are short books of in-depth lore about a single subject. I recently read the Gnomes of Golarion, and now I know everything about gnomes, or at least the gnomes as they appear in the default setting of the Pathfinder roleplaying game.

In the Golarion setting...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Chapter 3 contains a "supporting cast" of non-player characters. As a frequent GM, I appreciate this enormously, and...

Sometimes, a story just begs for a double-cross. Somebody hires the player characters to complete a job, everything goes fine, until right at the very end the PCs discover their employer was the baddie all along! Now their employer wants them dead, or refuses to pay, or intends to conquer the world...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Chapter 2 contains new starships. From the perspective of a sci fi geek who loves to look at starship designs, a bun...

In D&D, an interesting thing happens when you cross the threshold from Tier 3 (levels 9 to 13) to Tier 4 (levels 14 to 20). No matter what the DM throws at players, the players have answers. By Tier 4, the players have likely accumulated magic items, astounding feats, powerful spells, multiple attac...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Aucturn is the thirteenth celestial body (counting the Diaspora) from the sun in the Starfinder version of the Golar...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Apostae is the twelfth celestial body (counting the Diaspora) from the sun in the Starfinder version of the Golarion...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Bretheda is the eleventh celestial body (counting the Diaspora) from the sun in the Starfinder version of the Golari...