Mixed Signals

Straight-forward gaming

It's annoying that the Open Gaming License 1.0a is under attack, but it's not actually detrimental. As many people (and in fact possibly most people) recognize, you don't need anybody's permission to play a game at home, nor to write an adventure that happens to work with D&D™ 5th Edition. Don't c...

At the time of this writing, Wizards of the Coast was attempting to unjustly, and probably unlawfully, revoke the Open Gaming License. They've recently agreed to stop that attempt, and as a sign of good faith they've released the System Reference Document (SRD) into Creative Commons. That's a minor...

Sometimes a game tells you to use a "percentile dice" or a d100. That can be confusing if you're not used to it, so here's how it's done.

Novelty die notwithstanding, there's no such thing as a d100. Instead, you use any one of four methods:

  • Two ten-sided dice (d10) rolled in succession
  • Two...

At the time of this writing, Wizards of the Coast is continuing their attempt to revoke the Open Gaming License. It doesn't much matter, at this point, whether they succeed. They've made their intent clear. They've made it impossible to trust them as caretakers of the legacy of the world's first rol...

In a recent leaked document, Wizards of the Coast has apparently threatened to revoke the Open Gaming License version 1.0a by stating that it will become "unauthorized." From what some lawyers are saying on the Internet, because the OGL 1.0a license does not use the magic word "irrevocable," this is...

The way I've always played D&D was that when your character was dead with no chance of resurrection, you built a new character and came back into the game at level 1. That's just the way me and my gaming groups have done it. Recently, I've started to pick up on the fact that not all gaming groups pl...

When Curse of Strahd was released for 5e, I didn't buy it because I already owned owned Expedition to Castle Ravenloft, a perfectly serviceable Strahd adventure. The Expedition to Castle Ravenloft adventure, released for D&D 3rd Edition, was itself a re-release of sorts, of the original Ravenl...

I don't own Curse of Strahd, arguably one of the most famous D&D 5e modules. I love that module, partly because I'm a sucker for horror and also because it's a really good module, and I do own Van Richten's Guide to Ravenloft. However, I'm the happy owner of Expedition to Castle Ravenloft, the...

When the 5e Dungeon Master's Guide DMG came out back in 2014, I read it from cover to cover. I've decided to re-read the 5e DMG to re-discover anything I impatiently overlooked on my first read-through, and I'm going to review it chapter by chapter. In this post, I'm covering Chapter 5, "Adventure...

When the 5e Dungeon Master's Guide DMG came out back in 2014, I read it from cover to cover. I've decided to re-read the 5e DMG to re-discover anything I impatiently overlooked on my first read-through, and I'm going to review it chapter by chapter. In this post, I'm covering Chapter 3 and 4, "Cre...

When the 5e Dungeon Master's Guide DMG came out back in 2014, I read it from cover to cover. I've decided to re-read the 5e DMG, though, to re-discover anything I impatiently overlooked on my first read-through, and I'm going to review it chapter by chapter. Chapter 2 is titled "Creating a multive...

As players level up in an RPG, they expect increased challenge. They want bigger monsters that are harder to kill and that threaten to kill them first, faster.

The formula seems like it would be simple: As player characters level-up and gain hit points, you make the monsters deal more damage. In o...

As a hobbyist game designer, I have the distinct advantages of making lots of mistakes. Mistakes are great, because you learn from them, but as a bonus you learn to see the mistakes you made in other people's designs.

Lately, the mistake I've been hyper-focused on is the lack of tags in games....

When the 5e Dungeon Master's Guide DMG came out back in 2014, I read it from cover to cover. I knew I'd be running games, so I needed to know about the rules of the world. That is, of course, what the DMG is. It contains the rules for things that aren't the player characters themselves, but that i...

I believe I've reached a definitive conclusion about the organisational structure of most 5e books. I don't know what it is about the way 5e books are put together, but I have yet to find even one that entirely makes sense to me. This isn't a complaint I make lightly, because I see how much informat...

I mostly play Pathfinder and 5e D&D, but if asked, I do also consider myself an AD&D 2nd edition player. In fact, emotionally I consider 2nd edition "my edition" because it for that edition I rolled my first characters (which I then never played, because my parents forbade it), and I read Dragonlanc...