In Pathfinder and Tales of the Valiant and similar fantasy roleplaying games, you go on adventures to find treasure and magical items and weapons so you can go on even bigger adventures. That's meant to be exciting. But with great power comes the potential for great boredom, because when you sto...
I like to be able to build characters for a tabletop roleplaying game quickly. A fast build is useful for a player when you're planning a short one-shot session and don't want to spend half of that session on character generation. It's useful for a Game Master when you're trying to generate several...
Some board games use special proprietary dice. They're fun because they can emphasize the game's theme. However, dice can also be easy to misplace, and sometimes you lose the dice you need to play a game. Here's how to convert special dice to normal dice for your board games.
Player characters in an RPG can be tricky. A player character is an imaginary person who you're meant to speak for and control. The character is meant to be distinct from you (in reality), and you're also supposed to be mindful of fellow gamers at your table (in reality) which obviously your fiction...
I love pre-built characters. That might seem strange, because I also love building characters. On a week when I don't have an RPG to play, I'll often sit down with a rulebook and build a character that will probably never get used. And yet, I love a system that provides a good array of pre-built cha...
I've written before that you can never have too many spells for roleplaying games like Pathfinder and Tales of the Valiant, and that's as true for the Game Master as it is for player characters. The problem isn't having too many spells to choose from, it's how to know what spells you have avai...
I used to hear how bad resin was for board game miniatures. Every time somebody mentioned Forge World, they ended their sentence sadly with "too bad it's resin." I had no idea why, just that they were bad. Recently, I wanted some historical miniatures that I just couldn't find from any miniature ven...
In addition to not being a particularly good miniature painter, I also have no fashion sense. Life has taught me one great truth about how to combine clothes, and that's that black goes with everything, especially more black. Left to my own devices, I'd probably just paint every miniature I have Bla...
The Army Painter products are probably the first miniature paints I remember seeing in hobby stores. Before I was fully aware that people bothered painted miniatures, way in the back of my mind I knew that there were paints available for...something. Now that I paint miniatures myself, I still have...
Here's the thing about traps. They're the ONLY encounter in an RPG that players cannot opt out of. Once you encounter a trap, whether your character is physically trapped or you're just being blocked from progressing the story by a really hard puzzle, you basically have no choice but to deal with th...
There seems to be a lot of talk these days about character death in D&D and other roleplaying games. It seems that there's an audience that doesn't want their player character to die. Ever.
Which, admittedly, is the point of the game mechanic. If players don't care about death, then there's no poi...
In a previous post, I wrote about how tracking encumbrance made loot more "valuable" by enforcing a weight-based economy. However, tracking encumbrance can be hard. In theory, it's exclusively the responsibility of each player, but if the game master (GM) doesn't announce the weight of each item t...
Everybody has their own tolerance levels for how much paperwork in an RPG they feel is fun. For some people, updating their character sheet is a milestone system for their character. It's as much a part of the game as NPC interactions, decisions, strategy, solving puzzles, and so on. For others, a c...
I track the passage of time in my RPGs, and so should you, and it's actually easy. This blog post tells you how.
A deck of cards. If possible, use Pathfinder or Starfinder cards, or something similar. You'll see why.
Set your deck of cards on the table. When an...
I think a lot of us gamers think that tabletop roleplaying games are exhilarating at the beginning, but that they tend to taper off toward the end. Commonly, this is expressed as "the problem with high level play." I sense that it's seen as more of a problem in class-based systems that emphasize the...
Some people have the impression that solo games, or playing multiplayer games by yourself, are consolation for people with no friends. The assumption is that it's "normal" to buy a game for your family or your game group, and that you'd only resort to a solo game when there's something wrong. Maybe...