In a wargame, you frequently have 20 or 30 or even 100 miniatures in your army. This can be confusing for a few reasons, not the least of which the sheer number of physical objects you have to keep track of. Each miniature generally gets to move and attack, and may also be subject to morale checks o...
I've written about roleplay and roleplaying in reverse in wargames, but the only reason I have the luxury of waxing poetic about additional options for wargaming is because it's such a flexible system. Roleplay can fit nicely into a wargame, just as much as a wargame fits nicely into an RPG (tha...
Some time ago, I thought that it would be nice to have spaceship miniatures for Starfinder space battles. I developed a simplified system for Starfinder ship combat, which is currently a Copper Seller on DrivethruRPG, so I do actually do run ship combat pretty frequently. So I got some (more about...
I've been playing Mansions of Madness a lot lately, which is a game I love but also one that inspires a lot of thought about strategy and roleplay. In a tabletop roleplaying game, like Tales of the Valiant or Pathfinder or Shadowrun, you often make up a strategy based on how you think your...
I've been running a Tomb of Annihilation campaign for about a year now, and I can't honestly say it's been quite as nice as running a good module like Expedition to Castle Ravenloft or Rise of the Runelords. It's my fault, because Tomb of Annihilation is actually a sandbox. I understand the...
We humans seem to really enjoy miniaturized versions of real world objects. We have doll houses and action figures and model trains and miniatures for gaming. I'm new to the game miniature world, and being new means I get the privilege of making a bunch of mistakes. Here's what I've learnt about the...
Once you learn the rules to Warhammer 40,000, you're in for a nasty surprise. To play the game, you also have to learn the rules for your army. You need to know your army special rules, you need to know your warlord's enhancements, detachment stratagems, unit and character abilities, plus the core...
For me, the Blackstone Fortress and Cursed City releases of the Warhammer Quest boxed game from Games Workshop are practically perfect games. They're extremely replayable, but they're board games and are, appropriately, bound to their boards. They each tell a specific story. Blackstone Fortr...
In Pathfinder and Tales of the Valiant and similar fantasy roleplaying games, you go on adventures to find treasure and magical items and weapons so you can go on even bigger adventures. That's meant to be exciting. But with great power comes the potential for great boredom, because when you sto...
I like to be able to build characters for a tabletop roleplaying game quickly. A fast build is useful for a player when you're planning a short one-shot session and don't want to spend half of that session on character generation. It's useful for a Game Master when you're trying to generate several...
Some board games use special proprietary dice. They're fun because they can emphasize the game's theme. However, dice can also be easy to misplace, and sometimes you lose the dice you need to play a game. Here's how to convert special dice to normal dice for your board games.
If you're used to D&D 5e but have [wisely] switched away from Wizards of the Coast, then you might be playing Pathfinder 2. And if you're the Game Master for a Pathfinder 2 campaign, then you might notice your players staying at level 1 for a lot longer than you're used to. D&D 5e and its unofficial...
Player characters in an RPG can be tricky. A player character is an imaginary person who you're meant to speak for and control. The character is meant to be distinct from you (in reality), and you're also supposed to be mindful of fellow gamers at your table (in reality) which obviously your fiction...
I love pre-built characters. That might seem strange, because I also love building characters. On a week when I don't have an RPG to play, I'll often sit down with a rulebook and build a character that will probably never get used. And yet, I love a system that provides a good array of pre-built cha...
I've written before that you can never have too many spells for roleplaying games like Pathfinder and Tales of the Valiant, and that's as true for the Game Master as it is for player characters. The problem isn't having too many spells to choose from, it's how to know what spells you have avai...
I used to hear how bad resin was for board game miniatures. Every time somebody mentioned Forge World, they ended their sentence sadly with "too bad it's resin." I had no idea why, just that they were bad. Recently, I wanted some historical miniatures that I just couldn't find from any miniature ven...