This short sword is engraved with runes disguised as natural cracks and creases in the metal and leather components.
When a successful attack is made with this sword, the player takes 1d4 of the damage that would have otherwise been dealt to their opponent.
Detecting the runes for what the...
Three potions on a shelf, each with effects that last until you physically exit the current dungeon.
From left to right:
Shrinks you by one category
Changes your alignment to Chaotic evil
Reduces CON -4
Fortunately, they are clearly labeled.
Icicles hang tenuously from the ceiling. A failed Dexterity save knocks 1d20 icicles loose. They fall to the ground and shatter, creating a frosty mist that refreezes in the nasal passages and lungs, causing 1d6 damage for 1d4 rounds until melted.
The ice particles melt in 3 minutes.
Right off the bat, it's important to understand that every GM is different. No two styles of running a game match completely, nor should they. And while there is no one correct way to run a game, there are plenty of ways to do it poorly. The GM wears many hats, but in my opinion, th...