Mixed Signals

Straight-forward gaming

Unwholesome Blades come in many shapes and sizes, ranging from that of dagger size, up to (rarely) that of a two-handed sword. These foul weapons will inflict the usual amount of damage to enemies for their weapon type, but also have two other characteristics in common: they are +1 to Hit and Damag...

These horns always come in identical pairs, one of which is quite useful, while the other is cursed. Known properly as Anchored Signal Horns, these items radiate powerful magic if tested for, but no amount of testing will reveal a cursed from a non-cursed one. They can be plain, or ornately worke...

This appears as a well-made long sword that radiates strong magic if checked for. Early tests will show that it endows the wielder with +2 to both Hit and Damage.

When first used in actual combat, the wielder must roll a Saving Throw vs. Magic, or else see their opponent(s) as their party-membe...

This appears as an ornate leather belt with a bronze clasp. It will magically alter to fit any wearer's size. During initial tests, it will appear to provide +2 to both AC and Saving Throws of the wearer.

The first time it is used in combat, it becomes impossible to remove, and reveals its true...

A pair of apparently finely-made armored boots provide +1 AC. Apparent value is 400 GP (DC 20 to realise that the boots are a cheap imitation).

The boots remain sturdy and comfortable until combat, when they fall apart upon the wearer's first turn, cutting into the wearer's legs, dealing 1d6 d...

This is an item for spellcasters. It will appear as a large jewel-encrusted brooch of a type often used to close cloaks and capes. It will radiate magic, if tested. All checks will indicate that this item endows the wearer with the power to see invisible creatures. There is no activation process fo...

This will appear as a silver ring of great craftsmanship. Magical testing will reveal it to have the power to sustain the wearer without food or drink for an indefinite period of time.

The curse has a cumulative 05% chance per day of taking hold (GM rolls once per day), whereupon it will start...

This appears as a well-crafted metal torch with magical runes on it. If deciphered, the runes reveal a keyword. Upon testing, it will be learned that if the torch is held by someone, and that person speaks the keyword, it will ignite and burn like a normal one, but never burn out. Only if the holde...

Less a cursed item than a difficult and dangerous one to use, this will appear to be a carefully carved piece of flint, complete with runic characters, and a thin piece of steel, also bearing runes. They will come in a small wooden box with matching symbols.

Upon inspection, these two items, wh...

These will appear to be a set of magic leather boots which form-fit to any wearer. During testing, they will allow the character to climb walls and ceilings like a spider, moving along vertical and horizontal surfaces at up to 1/2 normal speed. When first used when really needed, however, the boots...

This appears as an expensive necklace of gold and jewels, with an embossed image on a central pendant of a smiling face. It will radiate magic if tested, and appear to be magicked to allow the wearer to speak and understand any spoken language.

Upon first being used when it really matters, the...

This will appear as an animal or creature figure, like for a charm bracelet, made of stone or ivory. When tested, it will radiate magic, but not a curse, as this item is more broken than cursed. Upon careful inspection and research, it will appear to give the wearer the ability to transform into...

This appears as a full set of plate mail armor, which, if tested for, will radiate magic. It has a +3 magical bonus on it, adding to the wearer's AC and Saving Throws. It may be removed easily at this stage. Testing for curses may or may not reveal the armor's true nature (GM's choice). The magic o...

These appear to be a bundle of twelve +2 arrows, which, if tested, will radiate magic, and if specifically tested for curses, will reveal their true nature (in practice, most groups don't seem to look for curses in arrows; that will likely change after this). Until used in a crisis, these arrows...

Spellcasters and Thieves only. A particularly nasty item, this appears as an ornate ring with a magical aura. If tested, it will seem to be a ring of great power and utility. The Ring Of Severing will always have a spell function such as Fireballs, Flying, Teleportation, etc.

The ring can be...