I like to be able to build characters for a tabletop roleplaying game quickly. A fast build is useful for a player when you're planning a short one-shot session and don't want to spend half of that session on character generation. It's useful for a Game Master when you're trying to generate several...
Most tabletop roleplaying game systems have the concept of rolling dice as a way of determining whether a player character in the game succeeds or fails when attempting a non-trivial task. A die roll doesn't itself have any meaning. A 20 on a 20-sided die is just a number, no better or worse than a...
I've run the mega-dungeon Rappan Athuk twice so far. Once in AD&D, and currently in 5e. From its marketing, Rappan Athuk is "legendary," but I'm honestly unclear whether that's a claim about real live people knowing and loving the book, or whether it's a reference to fictional people in the game wor...
The Curse of Strahd (5e) and Expedition to Castle Ravenloft (3.5) modules feature the use of fortune teller cards to determine certain aspects of the adventure. For Curse of Strahd, the deck of cards is called a Tarokka deck, and in Expedition to Castle Ravenloft you're told to use a Thre...
Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. Instead of running CoS, I sometimes run Expedition. It's fun for players who have never experienced Ravenloft before, and it's got a few surprises...
Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. Instead of running CoS, I sometimes run Expedition. It's fun for players who have never experienced Ravenloft before, and it's got a few surprises...
Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. Instead of running CoS, I sometimes run Expedition over Halloween. It's fun for players who have never experienced Ravenloft before, and it's got a...
Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. I run this adventure around Halloween, sometimes starting with Death House, the free introduction to Curse of Strahd. It's fun for players who ha...
I'm reading through the published adventures available for Cubicle 7's Wrath and Glory Warhammer RPG. Litanies of the Lost is a book containing four adventures that can be run independently or as a continuous campaign. The framework requires the IMPERIUM keyword, and the first adventure is for T...
Everybody has their own tolerance levels for how much paperwork in an RPG they feel is fun. For some people, updating their character sheet is a milestone system for their character. It's as much a part of the game as NPC interactions, decisions, strategy, solving puzzles, and so on. For others, a c...
I track the passage of time in my RPGs, and so should you, and it's actually easy. This blog post tells you how.
A deck of cards. If possible, use Pathfinder or Starfinder cards, or something similar. You'll see why.
Set your deck of cards on the table. When an...
I think a lot of us gamers think that tabletop roleplaying games are exhilarating at the beginning, but that they tend to taper off toward the end. Commonly, this is expressed as "the problem with high level play." I sense that it's seen as more of a problem in class-based systems that emphasize the...
I'm reading through the published adventures available for Cubicle 7's Wrath and Glory Warhammer RPG. Litanies of the Lost is a book containing four adventures that can be run independently or as a continuous campaign. The framework requires the IMPERIUM keyword, and the first adventure is for T...
I've run Sunless Citadel, originally published for 3rd Edition and most recently printed in the Tales from the Yawning Portal book, a few times and thought I'd give my thoughts on running it in either Pathfinder or D&D. In my experience, it's more or less a perfect adventure for almost any purpo...
I play a lot of tabletop RPG and wargames and board games, and I'll admit I'm often drawn to the ones with complex rules, but that doesn't mean I want every game I play to have complex rules. Sure, part of the fun of tabletop gaming for me is seeing how the interaction of rules affect the simulated...
I'm reading through the published adventures available for Cubicle 7's Wrath and Glory Warhammer RPG. Null hypothesis is an adventure for Tier 3 or 4 characters. The framework isn't specified, but the quest giver is a rogue trader, while the subject of the rescue quest is Imperium, so there's an...