Spelljammer has been around for a while, and it's amassed a bunch of Olias-of-Sunhillow style ships over the years. The 5e edition of Spelljammer adapted or converted 15 or so, but that leaves over 30 ships lost in the shuffle. Luckily, a resourceful fan called ffwydriadd has converted a bunch of sh...
I recently ran "Trouble in Red Larch," the introductory adventure to Princes of the Apocalypse, and I accidentally fell in love with the titular village. I grew to appreciate it so much, in fact, that I'm very likely to swap whatever generic town is inevitably written future one-shots I run for Re...
With the release of Spelljammer for D&D 5th Edition, I decided to break out the second AD&D Spelljammer module Skulls & Crossbows. I'm looking at it particularly with quick conversion in mind, but also for story and general usefulness. The fifth adventure in the book is called "Bloody vikings..."
...The Princes of the Apocalypse 5th edition hardcover is a re-telling of the classic Temple of Elemental Evil adventure. I recently ran the "introductory" adventure "Trouble in Red Larch" with three friends, and this post is my review of it, and tips for running it.
Like several of the major 5e...
Recently updated for 5e, Spelljammer has been around a long time, and the D&D team used to release a lot of material during previous editions. One source for new adventures was Dungeon magazine, which contained adventure after adventure for various AD&D settings. In issue 36, published in 1992,...
Today I had the chance to sit down with the Light of Xaryxis module included in the 5e Spelljammer boxed set. I enjoyed the Astral Adventurer's Guide, but I didn't love the old 2nd Edition module Skull and Crossbows, so I was eager to see what kind of precedence the 5e authors were setting for...
With the release of Spelljammer for D&D 5th Edition, I decided to break out the second AD&D Spelljammer module Skulls & Crossbows. I'm looking at it particularly with quick conversion in mind, but also for story and general usefulness. The fourth adventure in the book is called "Pirate-wyrm."
In my initial review of the D&D 5e version of Spelljammer, I praised the boxed set for everything but its DM screen. Since that review, there's been widespread disappointment in its sparse rules about ship combat and in the Hadozee race. Recently, I finally had the chance to sit down with the...
With the release of Spelljammer for D&D 5th Edition, I decided to break out the second AD&D Spelljammer module Skulls & Crossbows. I'm looking at it particularly with quick conversion in mind, but also for story and general usefulness. The third adventure in the book is called "Small package trade...
With the release of Spelljammer for D&D 5th Edition, I decided to break out an old Spelljammer book for some adventuring material. The second Spelljammer adventure book to be released was Skulls & Crossbows. I'm reading through it as prep for an upcoming Spelljammer campaign, so I figured I'd give...
With the release of Spelljammer for D&D 5th Edition, I decided to break out an old Spelljammer book for some adventuring material. The second Spelljammer adventure book to be released was Skulls & Crossbows, a collection of adventures that, in the style of Infinite Staircase or Ghosts of Saltma...
I mentioned in my first look at Spelljammer that ship combat appears to largely be missing from the Astral Adventurer's Guide. I've fixed that with some custom rules, adapted from my well-worn Starfinder ship combat ruleset.
I didn't have high hopes for ship combat rules, honestly, because I'v...
I picked up a copy of Spelljammer, the latest release from Wizards of the Coast, and I've spent the past couple of days reading over the three books in the boxed set. This is a quick cursory review of the new setting.
When Spelljammer was first announced, I was excited about it. I've already pla...
I picked up the Anniversary Edition of Rise of the Runelords, the very first Pathfinder adventure path. This is my review of the fourth module, Fortress of the Stone Giants.
This is an exciting and brutal ending to an exciting adventure path. The plot is simple: get to the tippy-top of a mo...
I picked up the Anniversary Edition of Rise of the Runelords, the very first Pathfinder adventure path. This is my review of the fifth module, Sins of the saviours.
The penultimate module in the Runelords adventure path, this is a relatively straight-forward dungeon crawl. Before they can...
I picked up the Anniversary Edition of Rise of the Runelords, the very first Pathfinder adventure path. This is my review of the fourth module, Fortress of the Stone Giants.
This module, in a way, is the turning point of the Runelords adventure path. It's in this module that the players lea...