Mixed Signals

Straight-forward gaming

Dragonlance Chronicles starts at the end of the 5-year personal quests of the book's heroes. The Preludes series provides some specific stories from the 5 years leading up to Chronicles, and Tanis, the Shadow Years, the sixth and final Preludes book, is about Tanis Half-Elven. In this stor...

Dragonlance Chronicles starts at the end of the 5-year personal quests of the book's heroes. The Preludes series provides some specific stories from the 5 years leading up to Chronicles, and Flint the King, the fifth book, is about the dwarf Flint Fireforge. Interestingly, we already know wh...

Dragonlance Chronicles starts at the end of the 5-year personal quests of the book's heroes. The Preludes series provides some specific stories from the 5 years leading up to Chronicles, and Riverwalk the Plainsman, the fourth book, is about the barbarian Riverwind. In a way, there are few o...

Dragonlance Chronicles starts at the end of the 5-year personal quests of the book's heroes. The Preludes series provides some specific stories from the 5 years leading up to Chronicles, and Brothers Majere, the third book, is obviously about Caramon and Raistlin. You might wonder whether Ca...

I picked up Fizban's Treasury of Dragon and have been reading it cover to cover. This is my review of the book, chapter by chapter. In this post, I discuss Chapter 5: Draconomicon which, despite the its name, is not actually all about Dragons.

In previous chapters, I felt a little strange that d...

I picked up Fizban's Treasury of Dragon and have been reading it cover to cover. This is my review of the book, chapter by chapter. In this post, I discuss Chapter 4: Lairs and hoards.

Look, the fact is that in D&D, high level players run the game. After level 10 (Tier 2), the Dungeon Master is...

I picked up Fizban's Treasury of Dragon and have been reading it cover to cover. This is my review of the book, chapter by chapter. In this post, I discuss Chapter 3: Dragons in play.

This chapter is all about what part Dragons might play in your campaign. In my opinion, the first 2 chapters hav...

I picked up Fizban's Treasury of Dragon and have been reading it cover to cover. This is my review of the book, chapter by chapter. In this post, I discuss Chapter 2: Dragon Magic.

There are just 7 spells in this chapter, which takes up about a third of this 9-page chapter. The rest of the pages...

I picked up Fizban's Treasury of Dragon and have been reading it cover to cover. This is my review of the book, chapter by chapter. In this post, I discuss Chapter 1: Character Creation.

There are three ancestries in Chapter 1, each one an alternative to the Dragonborn ancestry listed in the Pl...

Dragonlance Chronicles starts at the end of the 5-year personal quests of the book's heroes. It's an intriguing start, because you know that the quests happened, but you don't know anything about them, aside from a few hints from Flint Fireforge. The Preludes series provides some specific storie...

I picked up Fizban's Treasury of Dragon and have been reading it cover to cover. This is my review of the book, chapter by chapter.

In true Dragonlance tradition, the first section of this book is a poem. The poem is called Elegy for the first world, and it's the vehicle the book uses to push...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Chapter 4, the final chapter of the Pact Worlds book, contains player options. This includes character archetypes,...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Chapter 4, the final chapter of the Pact Worlds book, contains player options. This includes character archetypes,...

The Pathfinder Companion book series are short books of in-depth lore about a single subject. I recently read the Gnomes of Golarion, and now I know everything about gnomes, or at least the gnomes as they appear in the default setting of the Pathfinder roleplaying game.

In the Golarion setting...

I usually enjoy environmental effects in D&D. It adds variety to each game session, and it keeps the players on their toes. For instance, when I run games in Barovia, I have players roll a d6 every new day (as long as Strahd is in power.) They get a penalty to the corresponding attribute during that...

I've been reading through the Starfinder source book, Pact Worlds. It's a small book, but fits a lot of information into it, so I'm going to post about sections as I finish them.

Chapter 3 contains a "supporting cast" of non-player characters. As a frequent GM, I appreciate this enormously, and...