Mixed Signals

Straight-forward gaming

It turns out that not all miniatures you buy for your tabletop RPG or wargame are created equal. If you've been painting miniatures all your life, this is probably obvious. But for those of us new to painting miniatures, this is an important lesson. Here are my thoughts on miniature quality.

Detai

...

Recently, I've purchased some wargames, like Reign in Hell, Space Station Zero, and Mechaforce, and they all require miniatures. I knew they needed miniatures when I made the purchase, but they're all intentionally indifferent to what miniatures you use. My plan was to use RPG miniatures, and...

At the time of writing, Wizards of the Coast has just held a "summit" for D&D "influencers" and publishers. The event was well covered by Enworld and some Youtubers. I understand that it's in the spirit of reconciliation to take WotC at its word, to believe that they're sorry for what they attempt...

I like to treat painting miniatures as a craft project, not as an artistic one. Thinking about my process of painting in an objective and purely functional activity makes me less precious about it. I don't feel the weight of my own expectation. I don't sit staring at the unprimed miniature in dread,...

Painting miniatures is hard, and I'm no artist. Before miniatures, I'd painted walls, and that was my experience with paint. That was pretty intimidating, honestly, and it was a significant block for me to start painting as a hobby.

Once I started painting miniatures, I discovered something I hadn...

Miniatures are small.

Impossibly small.

So it's no surprise that you might think that painting miniatures would be a nearly impossible task. I have poor eyesight, and terrible eye-hand coordination. My hands tend to shake, I usually have an abundance of nervous energy, and my depth perception is...

For the longest time, I had no interest in painting miniatures. In an RPG, miniatures aren't essential components of the game. I've probably played as much tabletop RPG with miniantures as I have without. I've never played with miniatures in Shadowrun, for example. So when I did buy miniatures, I bo...

It's annoying that the Open Gaming License 1.0a is under attack, but it's not actually detrimental. As many people (and in fact possibly most people) recognize, you don't need anybody's permission to play a game at home, nor to write an adventure that happens to work with D&D™ 5th Edition. Don't c...

Many RPG rulebooks start out speaking in the bizarrely theoretical future tense, addressing the reader as if they were going to build a character: "First, you will choose a race, and then you will choose your skills." Then, over the course of the next few chapters, these player guides describe t...

At the time of this writing, Wizards of the Coast was attempting to unjustly, and probably unlawfully, revoke the Open Gaming License. They've recently agreed to stop that attempt, and as a sign of good faith they've released the System Reference Document (SRD) into Creative Commons. That's a minor...

Before I knew it was supposed to be hard to do it, I converted adventures from one RPG system to another on a regular basis. It started innocently enough. I'd play in someone's Tunnels & Trolls campaign, and then go home and run the same story as a D&D adventure for my friends. It never occurred t...

A unique thing about tabletop roleplaying games is that when you buy them, you're mostly just buying rules. Some rulebooks also describe in-game items, and some even come with a sample adventure tacked on at the end, but the thing you carry from game to game is a book on how to play, not what to p...

Like all tabletop games, an RPG is a group effort. As long as everyone playing the game is determined to have fun, the game goes as well as it needs to go. You might not get all the rules "right", but the game master makes rulings that work well enough for that game session, and everyone has fun. Pr...

At the time of this writing, Wizards of the Coast is continuing their attempt to revoke the Open Gaming License. It doesn't much matter, at this point, whether they succeed. They've made their intent clear. They've made it impossible to trust them as caretakers of the legacy of the world's first rol...

In a recent leaked document, Wizards of the Coast has apparently threatened to revoke the Open Gaming License version 1.0a by stating that it will become "unauthorized." From what some lawyers are saying on the Internet, because the OGL 1.0a license does not use the magic word "irrevocable," this is...

When I first got into miniature wargaming and painting, I thought all miniatures were created equal. The only difference, to me, was that some miniatures were for fantasy, others for sci fi, and still others for historical settings. But I've come to realise that miniatures vary greatly in not just c...