As many players in my D&D games could tell you, my default halfling NPCs are almost always misplaced kender (they do tend to travel an awful lot). Dragon orbs are my default MacGuffin for one shots. Krynn feels like home to me, and while I can't claim to have read all Dragonlance books (there are lo...
With the release of Spelljammer for D&D 5th Edition, I decided to break out the second AD&D Spelljammer module Skulls & Crossbows. I'm looking at it particularly with quick conversion in mind, but also for story and general usefulness. The fifth adventure in the book is called "Bloody vikings..."
...The Princes of the Apocalypse 5th edition hardcover is a re-telling of the classic Temple of Elemental Evil adventure. I recently ran the "introductory" adventure "Trouble in Red Larch" with three friends, and this post is my review of it, and tips for running it.
Like several of the major 5e...
Recently updated for 5e, Spelljammer has been around a long time, and the D&D team used to release a lot of material during previous editions. One source for new adventures was Dungeon magazine, which contained adventure after adventure for various AD&D settings. In issue 36, published in 1992,...
Today I had the chance to sit down with the Light of Xaryxis module included in the 5e Spelljammer boxed set. I enjoyed the Astral Adventurer's Guide, but I didn't love the old 2nd Edition module Skull and Crossbows, so I was eager to see what kind of precedence the 5e authors were setting for...
With the release of Spelljammer for D&D 5th Edition, I decided to break out the second AD&D Spelljammer module Skulls & Crossbows. I'm looking at it particularly with quick conversion in mind, but also for story and general usefulness. The fourth adventure in the book is called "Pirate-wyrm."
In my initial review of the D&D 5e version of Spelljammer, I praised the boxed set for everything but its DM screen. Since that review, there's been widespread disappointment in its sparse rules about ship combat and in the Hadozee race. Recently, I finally had the chance to sit down with the...
When the 5e Dungeon Master's Guide DMG came out back in 2014, I read it from cover to cover. I've decided to re-read the 5e DMG to re-discover anything I impatiently overlooked on my first read-through, and I'm going to review it chapter by chapter. In this post, I'm covering Chapter 5, "Adventure...
When the 5e Dungeon Master's Guide DMG came out back in 2014, I read it from cover to cover. I've decided to re-read the 5e DMG to re-discover anything I impatiently overlooked on my first read-through, and I'm going to review it chapter by chapter. In this post, I'm covering Chapter 3 and 4, "Cre...
When the 5e Dungeon Master's Guide DMG came out back in 2014, I read it from cover to cover. I've decided to re-read the 5e DMG, though, to re-discover anything I impatiently overlooked on my first read-through, and I'm going to review it chapter by chapter. Chapter 2 is titled "Creating a multive...
With the release of Spelljammer for D&D 5th Edition, I decided to break out the second AD&D Spelljammer module Skulls & Crossbows. I'm looking at it particularly with quick conversion in mind, but also for story and general usefulness. The third adventure in the book is called "Small package trade...
With the release of Spelljammer for D&D 5th Edition, I decided to break out an old Spelljammer book for some adventuring material. The second Spelljammer adventure book to be released was Skulls & Crossbows. I'm reading through it as prep for an upcoming Spelljammer campaign, so I figured I'd give...
With the release of Spelljammer for D&D 5th Edition, I decided to break out an old Spelljammer book for some adventuring material. The second Spelljammer adventure book to be released was Skulls & Crossbows, a collection of adventures that, in the style of Infinite Staircase or Ghosts of Saltma...
When the 5e Dungeon Master's Guide DMG came out back in 2014, I read it from cover to cover. I knew I'd be running games, so I needed to know about the rules of the world. That is, of course, what the DMG is. It contains the rules for things that aren't the player characters themselves, but that i...
I mentioned in my first look at Spelljammer that ship combat appears to largely be missing from the Astral Adventurer's Guide. I've fixed that with some custom rules, adapted from my well-worn Starfinder ship combat ruleset.
I didn't have high hopes for ship combat rules, honestly, because I'v...
I picked up a copy of Spelljammer, the latest release from Wizards of the Coast, and I've spent the past couple of days reading over the three books in the boxed set. This is a quick cursory review of the new setting.
When Spelljammer was first announced, I was excited about it. I've already pla...