Mixed Signals

Straight-forward gaming

Upon triggering, the floor in the affected area collapses into a chasm, except for a very narrow balance beam in the center. Characters may roll Dex, Saving Throws, or use some sort of acrobatic skill to grab hold of the beam before falling (GM's choice). After this, walking across the beam will re...

If you're in the mood for some classic RPG adventuring, look no further!

Brent P. Newhall is an astonishingly prolific creator of games, game materials, blogs, and more, who has, among many other clever things, produced a charming little high fantasy role-playing game called Dungeon Raid...

A pressure plate causes itself as well as every second tile in the room (in the pattern of a chessboard) to quickly elevate, lifting anyone standing on one 20 feet into the air.

This presents the players with at least 3 options:

  1. If a creature on the pressure plate jumps down, taking fal...

A player falls into a pit that is a chute into an automated mummy-wrapping machine. Player takes no falling damage, because player falls into wrapping material, but for the same reason feather fall has no effect on the result of this trap: the player is bound from head to toe in cloth wrappings a...

Unwholesome Blades come in many shapes and sizes, ranging from that of dagger size, up to (rarely) that of a two-handed sword. These foul weapons will inflict the usual amount of damage to enemies for their weapon type, but also have two other characteristics in common: they are +1 to Hit and Damag...

The owner of this talisman gains +10 temporary HP.

Once the temporary HP is depleted, the player immediately suffers -2 CON. This effect is permanent until removed by remove curse, limited wish, wish, or similar.

The talisman's curse is single-use. Once the -2 CON has been bestowed...

Upon triggering, variously colored beams of powerful magical energy flash on from hidden locations in the walls and ceiling. Each beam has a different effect. Characters may attempt to evade (AC, Dex, or Saving throw, GM's choice). Anyone hit rolls 1d6:

1 -- Petrification Ray Turned to sto...

These horns always come in identical pairs, one of which is quite useful, while the other is cursed. Known properly as Anchored Signal Horns, these items radiate powerful magic if tested for, but no amount of testing will reveal a cursed from a non-cursed one. They can be plain, or ornately worke...

Open the door labeled OBSCURA, and players are met with a bright flash of lights. Players with 15 ft of the door (or 1d4 players, if you're not tracking player position on a grid) are blinded for 1d20 minutes.

Furthermore, the room is a camera obscura and creates a magical duplicate of the p...

Upon triggering, a perfectly spherical boulder of enormous size either falls off a pedestal, or comes out from a hidden panel, and rolls towards the characters. They may attempt to get out of the way, using Dex, AC, or Saving throws (GM's choice), or they may try to outrun it (50-50% chance of succ...

This appears as a well-made long sword that radiates strong magic if checked for. Early tests will show that it endows the wielder with +2 to both Hit and Damage.

When first used in actual combat, the wielder must roll a Saving Throw vs. Magic, or else see their opponent(s) as their party-membe...

Upon triggering, many long metal spears pop up from the floor and out from the wall simultaneously, and lock into place. Anyone in the area may be struck by 1d4 spears, taking 1d6 HP damage from each. AC and/or Dex rolls/Saving throws to avoid, may apply, as might acrobatic skills, etc.

Anyone...

This appears as an ornate leather belt with a bronze clasp. It will magically alter to fit any wearer's size. During initial tests, it will appear to provide +2 to both AC and Saving Throws of the wearer.

The first time it is used in combat, it becomes impossible to remove, and reveals its true...

A murky pool with a beautiful, especially rare water flower floating on its surface. If players approach, an ancient and powerfully hungry octopus launches itself onto the player's face (Reflex save DC 15 negates).

The octopus squeezes the player's head for 1d8 damage every round until destroy...

Upon triggering, all exits seal up, holes in the wall open, and water rushes in, quickly flooding the area. The water only comes up to about mid-chest height on a human, then freezes solid in an instant. Characters are trapped, and possibly freezing to death.

The ice is kept frozen magically, b...

A pair of apparently finely-made armored boots provide +1 AC. Apparent value is 400 GP (DC 20 to realise that the boots are a cheap imitation).

The boots remain sturdy and comfortable until combat, when they fall apart upon the wearer's first turn, cutting into the wearer's legs, dealing 1d6 d...