Mixed Signals

Straight-forward gaming

As players level up in an RPG, they expect increased challenge. They want bigger monsters that are harder to kill and that threaten to kill them first, faster.

The formula seems like it would be simple: As player characters level-up and gain hit points, you make the monsters deal more damage. In o...

With the release of Spelljammer for D&D 5th Edition, I decided to break out the second AD&D Spelljammer module Skulls & Crossbows. I'm looking at it particularly with quick conversion in mind, but also for story and general usefulness. The third adventure in the book is called "Small package trade...

As a hobbyist game designer, I have the distinct advantages of making lots of mistakes. Mistakes are great, because you learn from them, but as a bonus you learn to see the mistakes you made in other people's designs.

Lately, the mistake I've been hyper-focused on is the lack of tags in games....

With the release of Spelljammer for D&D 5th Edition, I decided to break out an old Spelljammer book for some adventuring material. The second Spelljammer adventure book to be released was Skulls & Crossbows. I'm reading through it as prep for an upcoming Spelljammer campaign, so I figured I'd give...

With the release of Spelljammer for D&D 5th Edition, I decided to break out an old Spelljammer book for some adventuring material. The second Spelljammer adventure book to be released was Skulls & Crossbows, a collection of adventures that, in the style of Infinite Staircase or Ghosts of Saltma...

I mentioned in my first look at Spelljammer that ship combat appears to largely be missing from the Astral Adventurer's Guide. I've fixed that with some custom rules, adapted from my well-worn Starfinder ship combat ruleset.

I didn't have high hopes for ship combat rules, honestly, because I'v...

I picked up a copy of Spelljammer, the latest release from Wizards of the Coast, and I've spent the past couple of days reading over the three books in the boxed set. This is a quick cursory review of the new setting.

When Spelljammer was first announced, I was excited about it. I've already pla...

I believe I've reached a definitive conclusion about the organisational structure of most 5e books. I don't know what it is about the way 5e books are put together, but I have yet to find even one that entirely makes sense to me. This isn't a complaint I make lightly, because I see how much informat...

I mostly play Pathfinder and 5e D&D, but if asked, I do also consider myself an AD&D 2nd edition player. In fact, emotionally I consider 2nd edition "my edition" because it for that edition I rolled my first characters (which I then never played, because my parents forbade it), and I read Dragonlanc...

Quick reference is invaluable during a D&D game. Even when you know the page numbern of important tables by heart, sometimes the book you need is in use by another player, or you're already elbows deep into 3 other books as it is, or you just don't have room on the table or your lap for another book...

Have you ever thought about how teleportation works? Because it's imaginary, we don't often wonder about the details. It's magic, and that's good enough. Usually. Unless, that is, you're playing a game relying on a series of logical connections to render a predictable and repeatable result. In real...

Lately I've been playing a lot of D&D online, and the games often only last for the duration of a single module. Groups come together to play through a 20 or 30 page adventure, the game lasts for a few sessions, and then ends. (My current online gaming group, admittedly, was only supposed to game to...

I was reading through a published adventure a few days ago, and noticed something odd about the way it got started. As written, the player characters are meant to wander into the game world individually, and then meet one another as they travel. The module tells the Dungeon Master to prompt each pla...

I picked up the Anniversary Edition of Rise of the Runelords, the very first Pathfinder adventure path. This is my review of the fourth module, Fortress of the Stone Giants.

This is an exciting and brutal ending to an exciting adventure path. The plot is simple: get to the tippy-top of a mo...

The back of Magic: The Gathering cards are iconic. Mimicking, more or less, the leatherbound cover of a spellbook, it has five gemstones inset in the center, and the words "Magic The Gathering" at the top. Mysteriously, there's also the word "Deckmaster" at the bottom. It's very much an artefact o...

I play 5e every week, and I absolutely love it. So it may seem strange that I simultaneously believe that the 3rd edition (specifically 3.5) of D&D remains the definitive incarnation of the game.

You might think nostalgia's to blame, but in fact I have nostalgia for 2nd edition DragonLance and Pla...