Mixed Signals

Straight-forward gaming

In 2009, Pathfinder became the successor of D&D. It literally took the existing rules and re-published them with a bunch of improvements as Pathfinder. It was so successful with RPG players that it's spawned a video game, a board game, and a card game. I've played several rounds of the card...

What Next? by Big Potato Games is a cross between a game book and a cozy party game. It's essentially a choose-your-own-path adventure written on a deck of cards. There are three decks of cards in the box, each with a self-contained adventure. Pick a deck, and turn over the top card. Read it, make...

In my review of the Mansions of Madness board game, I noted that you could play the game with one player running the mansion, making up a story, while other players could play the characters. Like in an RPG. There are a few games like this, but the ones I own and enjoy are Mansions of Madness an...

Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. Instead of running CoS, I sometimes run Expedition over Halloween. It's fun for players who have never experienced Ravenloft before, and it's got a...

Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. I run this adventure around Halloween, sometimes starting with Death House, the free introduction to Curse of Strahd. It's fun for players who ha...

I've been painting lots of Pathfinder and Cursed City miniatures lately, using my Citadel Contrast and Vallejo Xpress Color paints. Because I've been using them a lot, I thought it might be useful to provide a review of each Xpress Color paint based on how I've been using it, and what I thin...

If you use miniatures in your tabletop games, it's easy to get spoiled when you start buying Citadel miniatures. Games Workshop miniatures tend to be high-quality, highly detailed, and super imaginative. In fact, if anything, Games Workshop is too imaginative. Really. Some of their sculpts are bizar...

Interested in playing a wargame that isn't Warhammer 40,000? Wargaming is a complex landscape of gaming possibility, and it can be a little confusing to navigate at first, especially if you venture too far away from firmly established franchises. I do think that Games Workshop, the creator of Warh...

Interested in playing Warhammer 40,000? Don't make the mistakes I did! Whether you're playing Warhammer or something else, wargaming requires preparation before you can actually play the game. This is different than what you're probably used to, if you play other tabletop games. You don't just go...

Last year, shortly after the 10th edition of the game was released, I played my first game of Warhammer 40,000 and recorded my process, the battle, and my thoughts. I have no fancy White Dwarf style photos to go with this post, but I think it's interesting to see a game through a new player's ey...

I haven't been painting miniatures for long. In the past, I've purchased pre-painted miniatures because I didn't have the time, money, or bravery required to paint miniatures myself. Recently, I've felt comfortable enough with my personal budget to spend a little money on a paint kit, and I buy a mi...

I'm reading through the published adventures available for Cubicle 7's Wrath and Glory Warhammer RPG. Litanies of the Lost is a book containing four adventures that can be run independently or as a continuous campaign. The framework requires the IMPERIUM keyword, and the first adventure is for T...

Here's the thing about traps. They're the ONLY encounter in an RPG that players cannot opt out of. Once you encounter a trap, whether your character is physically trapped or you're just being blocked from progressing the story by a really hard puzzle, you basically have no choice but to deal with th...

There seems to be a lot of talk these days about character death in D&D and other roleplaying games. It seems that there's an audience that doesn't want their player character to die. Ever.

Which, admittedly, is the point of the game mechanic. If players don't care about death, then there's no poi...

My first experiences in hobby shops (specifically, but not exclusively, a Warhammer store) were not great. And yet some of my best experiences in the hobby have happened in a Warhammer store. I think there's a secret to turning a geeky hobby, like building and paintng 28mm toy soldiers so you can pl...

In a previous post, I wrote about how tracking encumbrance made loot more "valuable" by enforcing a weight-based economy. However, tracking encumbrance can be hard. In theory, it's exclusively the responsibility of each player, but if the game master (GM) doesn't announce the weight of each item t...