This is Part 07 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.
NOTE:...
I love feats in D&D 3.5. The concept capitalizes on the excitement of exception-based game design such that each player gets to one-up their opponents, or else be one-upped by them. It mirrors a game like Magic: The Gathering, in which one lucky combo attack can win the game. How much do I love f...
I recently purchased the adventure Fane of the Fallen because it's an adventure for characters level 13 and up, and high-level modules can be hard to find. It's also by Frog God Games, and I tend to find their work pretty reliable.
I purchased a hard copy because I really do prefer physical m...
This is Part 06 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.
NOTE:...
Earlier this week, I wrote about how much I love spells. The obvious tag line to a book of 708 new spells is you can never have too many spells. While that's definitely true, it wasn't [entirely] the need for more spells that drove me to purchase the Book of Lost Spells from Frog God Games. Wha...
You can never have too many spells. That's what they say. And I guess they're right, because it seems I never tire of looking through spells.
Even if I never have the occasion to use a spell, reading a spell is like reading a story that has yet to be written. In order...
This is Part 05 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.
NOTE:...
I play D&D 5e as well as Pathfinder (1), and my players are mostly oblivious to which one we use for any given game. We build the characters together, or else I provide pregens, and they reference their character sheet when rolling. It works well, but switching between character sheets every few mo...
The second edition of Pathfinder (P2) is out, and along with it Paizo has released a free conversion guide so you can use P1 material with P2 rules and, in theory, P1 characters in P2 games. At least, that's what you'd imagine a conversion guide would provide. But Paizo's conversion guide clarifi...
This is Part 04 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.
NOTE:...
This is Part 03 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.
NOTE:...
This is Part 02 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.
NOTE:...
This is the first part in a series, where we'll be talking about a concept for generating an entire campaign on-the-fly for your favorite fantasy role-playing game. In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generi...
Wrath of the River King is a D&D module set largely in they Feywilds, dealing with an abduction, a looming invasion, and plenty of planar intrigue. It's available for both 5e and Pathfinder Kobold Press is known for high-quality content, largely because the man behind the company is Wolfgang Ba...
I used to play a lot of AD&D back in the old days. Then I didn't for a long time. Now I'm trying to get back into it in a rather hardcore way, and I'm finding it a challenge.
Why is that?
Age might be an answer, along with its associated distractions and responsibilities. Yes, age, but not so...