Mixed Signals

Straight-forward gaming

I'm a big fan of the alignment system in D&D, and have been since I learned about it in the original DragonLance Adventures book. I used to think that there could be nothing to lure me away from it, especially not in the context of D&D. I'll admit that recently there's been a system that has appe...

I picked up the Anniversary Edition of Rise of the Runelords, the very first Pathfinder adventure path. This is my review of the first module, Burnt Offerings.

Swallowtail festival

If you've played enough starter Paizo adventure paths, you may recognise the opening formula. The players fi...

I picked up the Anniversary Edition of Rise of the Runelords, the very first Pathfinder adventure path. This is my review of the first module, Burnt Offerings.

Player's guide

When you've been invited to a D&D or Pathfinder game, it can be difficult to know what to plan for. You can build...

I've written about one shots before, and one of my tips for a successful quick game of D&D is to bring prebuild characters. However, there are two potential problems with that advice:

  1. Somebody needs to build those characters

  2. A player may want to build their own character just for the...

Some time ago, I picked up the Anniversary Edition of Rise of the Runelords, the very first Pathfinder adventure path. It's 428 pages containing six modules, starting with Burnt Offerings. Over this Waitangi Day's weekend, I finally had the chance to sit down, kick my feet up, and start reading...

Dragonlance Chronicles starts at the end of the 5-year personal quests of the book's heroes. The Preludes series provides some specific stories from the 5 years leading up to Chronicles, and Kendermore, the second book, is about an adventure experienced by Tasslehoff Burrfoot. I'm going to r...

This is Part 11 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.

NOTE:...

This is Part 10 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.

NOTE:...

I picked up a hardcopy of Black Monastery (you can also purchase it as a PDF), which I'd purchased once before as a PDF in a Humble Bundle and found to be slightly overwhelming as a digital-only module. The module, such as it is, consists of 87 pages of a single mega-dungeon, with no particular...

In my previous post, I wrote about why D&D shouldn't be seen as a half-day hobby and instead ought to be seen as a 2-hour board game. To many people, the idea of a 2 hour game is baffling, either because they grew up playing in 8 hour sessions as kids with nothing better to do, or because they're u...

Most people seem to think that D&D takes, at a minimum, 4 hours to play. I understand the desire to play an extended game, and indeed 4 hours isn't really that long, especially if you have memories of 8 or 12 hour marathons as a kid. And if you can afford that kind of time, then you may as well...

This is Part 09 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.

NOTE:...

The Ghosts of Saltmarsh module is a Fifth Edition re-release of several old AD&D adventures. It includes all three of the U series (The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy) by TSR, and several from Dungeon magazines. In the introduction, the book is posit...

This is Part 08 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.

NOTE:...

I don't always use battle maps in my D&D games, but when I do, I often use whatever I have lying around for miniatures. I've used Lego figures, glass game tokens, cheap wooden beads from a thrift store, and coins. I lead a pretty minimalist lifestyle, and D&D miniatures just haven't been high on th...

This is Part 07 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.

NOTE:...