Mixed Signals

Straight-forward gaming

Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. Instead of running CoS, I sometimes run Expedition. It's fun for players who have never experienced Ravenloft before, and it's got a few surprises...

Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. Instead of running CoS, I sometimes run Expedition over Halloween. It's fun for players who have never experienced Ravenloft before, and it's got a...

Before there was Curse of Strahd (CoS), possibly the most famous 5e adventure, there was the 3rd edition adventure Expedition to Castle Ravenloft. I run this adventure around Halloween, sometimes starting with Death House, the free introduction to Curse of Strahd. It's fun for players who ha...

Here's the thing about traps. They're the ONLY encounter in an RPG that players cannot opt out of. Once you encounter a trap, whether your character is physically trapped or you're just being blocked from progressing the story by a really hard puzzle, you basically have no choice but to deal with th...

There seems to be a lot of talk these days about character death in D&D and other roleplaying games. It seems that there's an audience that doesn't want their player character to die. Ever.

Which, admittedly, is the point of the game mechanic. If players don't care about death, then there's no poi...

In a previous post, I wrote about how tracking encumbrance made loot more "valuable" by enforcing a weight-based economy. However, tracking encumbrance can be hard. In theory, it's exclusively the responsibility of each player, but if the game master (GM) doesn't announce the weight of each item t...

Everybody has their own tolerance levels for how much paperwork in an RPG they feel is fun. For some people, updating their character sheet is a milestone system for their character. It's as much a part of the game as NPC interactions, decisions, strategy, solving puzzles, and so on. For others, a c...

I track the passage of time in my RPGs, and so should you, and it's actually easy. This blog post tells you how.

What you need

A deck of cards. If possible, use Pathfinder or Starfinder cards, or something similar. You'll see why.

How to do it

Set your deck of cards on the table. When an...

I've run Sunless Citadel, originally published for 3rd Edition and most recently printed in the Tales from the Yawning Portal book, a few times and thought I'd give my thoughts on running it in either Pathfinder or D&D. In my experience, it's more or less a perfect adventure for almost any purpo...

I picked up Van Richten's Guide to Ravenloft and have been reading it cover to cover. This is my review of the book, chapter by chapter. The final chapter is a bestiary with an assortment of new monsters for Ravenloft. D&D monsters are a pretty easy target. Dungeon Masters always need new monsters...

I picked up Van Richten's Guide to Ravenloft and have been reading it cover to cover. This is my review of the book, chapter by chapter. Casually hidden away at the end of chapter 4, there's a Ravenloft adventure called The house of lament. The back of the book says nothing about this, so I was...

I picked up Van Richten's Guide to Ravenloft and have been reading it cover to cover. This is my review of the book, chapter by chapter. Chapter 4 contains Dungeon Master advice, and several new mechanics including a whole new type of playable character. That's a lot of content, but that's not all...

I picked up the Horror Realms Pathfinder source book in a Humble Bundle, and have been reading it cover to cover. This is my review of the book, chapter by chapter. The final chapter, called Corruptions and haunts contains some mechanical effects for the particularly evil GM and the particularly...

I picked up the Horror Realms Pathfinder source book in a Humble Bundle, and have been reading it cover to cover. This is my review of the book, chapter by chapter. Chapter 2 is called Strange far places and it's about seven different regions on Golarion that are prone to some type of horror, so...

I picked up the Horror Realms Pathfinder source book in a Humble Bundle, and have been reading it cover to cover. This is my review of the book, chapter by chapter. Chapter 2 is called Strange far places and it's about seven different regions on Golarion that are prone to some type of horror, so...

I picked up the Horror Realms Pathfinder source book in a Humble Bundle, and have been reading it cover to cover. This is my review of the book, chapter by chapter. Chapter 2 is called Strange far places and it's about seven different regions on Golarion that are prone to some type of horror, so...