I'm playing through the Rise of the Runelords adventure of the Pathfinder Adventure Card Game, and this is my game log. Last night, I played the third scenario: Trouble in Sandpoint.
Since this session, I started recording my playthroughs and posting them to Youtube. I play through all...
I picked up a hardcopy of Black Monastery (you can also purchase it as a PDF), which I'd purchased once before as a PDF in a Humble Bundle and found to be slightly overwhelming as a digital-only module. The module, such as it is, consists of 87 pages of a single mega-dungeon, with no particular...
The Pathfinder Adventure Card Game is deck building and narrative card game set in the world of Golarion and based on the Pathfinder RPG. I'm playing through the Rise of the Runelords adventure, and this is my log for each scenario.
The Pathfinder Adventure Card Game is a...
The Pathfinder Adventure Card Game is deck building and narrative card game set in the world of Golarion and based on the Pathfinder RPG. I've owned the base set for a few years now, and I've played a few scenarios with friends, and once we got up to speed on how it worked, we enjoyed it. I've be...
In my previous post, I wrote about why D&D shouldn't be seen as a half-day hobby and instead ought to be seen as a 2-hour board game. To many people, the idea of a 2 hour game is baffling, either because they grew up playing in 8 hour sessions as kids with nothing better to do, or because they're u...
Most people seem to think that D&D takes, at a minimum, 4 hours to play. I understand the desire to play an extended game, and indeed 4 hours isn't really that long, especially if you have memories of 8 or 12 hour marathons as a kid. And if you can afford that kind of time, then you may as well...
I don't always use battle maps in my D&D games, but when I do, I often use whatever I have lying around for miniatures. I've used Lego figures, glass game tokens, cheap wooden beads from a thrift store, and coins. I lead a pretty minimalist lifestyle, and D&D miniatures just haven't been high on th...
I love feats in D&D 3.5. The concept capitalizes on the excitement of exception-based game design such that each player gets to one-up their opponents, or else be one-upped by them. It mirrors a game like Magic: The Gathering, in which one lucky combo attack can win the game. How much do I love f...
I recently purchased the adventure Fane of the Fallen because it's an adventure for characters level 13 and up, and high-level modules can be hard to find. It's also by Frog God Games, and I tend to find their work pretty reliable.
I purchased a hard copy because I really do prefer physical m...
Earlier this week, I wrote about how much I love spells. The obvious tag line to a book of 708 new spells is you can never have too many spells. While that's definitely true, it wasn't [entirely] the need for more spells that drove me to purchase the Book of Lost Spells from Frog God Games. Wha...
You can never have too many spells. That's what they say. And I guess they're right, because it seems I never tire of looking through spells.
Even if I never have the occasion to use a spell, reading a spell is like reading a story that has yet to be written. In order...
I play D&D 5e as well as Pathfinder (1), and my players are mostly oblivious to which one we use for any given game. We build the characters together, or else I provide pregens, and they reference their character sheet when rolling. It works well, but switching between character sheets every few mo...
The second edition of Pathfinder (P2) is out, and along with it Paizo has released a free conversion guide so you can use P1 material with P2 rules and, in theory, P1 characters in P2 games. At least, that's what you'd imagine a conversion guide would provide. But Paizo's conversion guide clarifi...
I got a lot of great feedback about my previous article, How to Convert D&D monsters to 5e, so it's obviously time for the same article for Third Edition (or 3.5, realistically).
For the longest time, I never really bothered converting from 3.5 to 5e, because I found them to be relatively...
An apparently classic snake pit. You know the drill: something triggers a trap door, or the floor was illusory all along -- whatever it takes to get a player character down a pit filled with spikes and snakes.
Roll 1d6 for the number of spikes landed on and give out 1d4 damage per spike.
Pl...