Some time ago, I picked up the Anniversary Edition of Rise of the Runelords, the very first Pathfinder adventure path. It's 428 pages containing six modules, starting with Burnt Offerings. Over this Waitangi Day's weekend, I finally had the chance to sit down, kick my feet up, and start reading...
Dragonlance Chronicles starts at the end of the 5-year personal quests of the book's heroes. The Preludes series provides some specific stories from the 5 years leading up to Chronicles, and Kendermore, the second book, is about an adventure experienced by Tasslehoff Burrfoot. I'm going to r...
The base rules of Magic: The Gathering are no more complex than any other card game, such as Poker or Bridge.
You start the game with 20 life pointns and a deck of 60 cards, unless you're playing the Commander variant, in which case you start with 40 life and 100 cards.
At the start of...
This is Part 11 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.
NOTE:...
I'm playing through the Rise of the Runelords adventure of the Pathfinder Adventure Card Game, and this is my game log. Last night, I played the third scenario: Trouble in Sandpoint.
Since this session, I started recording my playthroughs and posting them to Youtube. I play through all...
This is Part 10 of a series wherein we talk about generating an entire campaign, on-the-fly, for your favorite fantasy role-playing game(s). In the future, it might have a tighter focus on either D&D or Pathfinder, but for now, let's consider this material more-or-less generic.
NOTE:...
I picked up a hardcopy of Black Monastery (you can also purchase it as a PDF), which I'd purchased once before as a PDF in a Humble Bundle and found to be slightly overwhelming as a digital-only module. The module, such as it is, consists of 87 pages of a single mega-dungeon, with no particular...
You may know Magic the Gathering as a card game, but many Magic the Gathering (MTG) players also know it as a multiverse of rich lore and exciting tales of adventure. Wizards of the Coast, the creators of MTG, have published books (both hardcover and online) and comics about the characters an...
If you've been a longtime Magic the Gathering player, or else just a longtime fan like me, then you may recall the Portal and Portal Second Age sets from the late 90s. If you're too new to the game to recall the Portal sets, then there's roughly an equal chance you may or may not have...
The Pathfinder Adventure Card Game is deck building and narrative card game set in the world of Golarion and based on the Pathfinder RPG. I'm playing through the Rise of the Runelords adventure, and this is my log for each scenario.
The Pathfinder Adventure Card Game is a...
The Pathfinder Adventure Card Game is deck building and narrative card game set in the world of Golarion and based on the Pathfinder RPG. I've owned the base set for a few years now, and I've played a few scenarios with friends, and once we got up to speed on how it worked, we enjoyed it. I've be...
Can you play Magic: the Gathering by yourself? Is there such a thing as solo magic?
Well, now you can!
Single-player Hagic: the Gathering is a survival-mode game. You (the human) are pitted against on onslaught of brute force mechanics by two d...
In my previous post, I wrote about why D&D shouldn't be seen as a half-day hobby and instead ought to be seen as a 2-hour board game. To many people, the idea of a 2 hour game is baffling, either because they grew up playing in 8 hour sessions as kids with nothing better to do, or because they're u...
Most people seem to think that D&D takes, at a minimum, 4 hours to play. I understand the desire to play an extended game, and indeed 4 hours isn't really that long, especially if you have memories of 8 or 12 hour marathons as a kid. And if you can afford that kind of time, then you may as well...
Over the past few weeks of the New Zealand summer, a friend and I decided to speed run through the D&D 5e module Out of the Abyss. There was only two of us, so I played the DM and Sophia played a dragonborn cleric. We decided to play a chapter a day, so we estimated it would only take about two w...
Friday the 13th 400 years in the future and on a spaceship. A spaceship named for a D&D dragon goddess (Tiamat, so technically it may have been named after the ancient Babylonian religion). A stalker onboard a wounded spaceship, a spacewalk to survive. This is, easily, one of my favourite in the Fr...